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Utilities
Video / Audio
Miscellaneous
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Coding
Graphics
- Using hardware: Renderer 2.0 in
OpenGL
Real-time Phong/ZBuffer rendering through OpenGL fragment shaders (C++, OpenGL).
- Using software: Renderer 2.0
A portable, multi-threaded, Phong, ZBuffer, Soft-ShadowMap
software-only renderer (C++, SDL, Intel TBB).
- SouthGreece
Real-time flying over South Greece (Windows/Linux).
- A real-time Mandelbrot zoomer in SSE assembly
The joy of coding to the metal (C, x86 SSE assembly, SDL)
- Trender
Very old code that performs simple software-only rendering of 3D Studio .asc
files. For archiving purposes only :-) (C++, SDL).
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